Please note that this an original site by Lishajoya Haven and its not a grandfathered site-meaning its not a site that was passed from one person to another with the same information/layout as this older grandfathered site. This is an original website and will have different information. feel free to reference all the papillon sites out there to help and to guide you on your path. If you have any questions- Im lishajoya haven
Effects (particle effects) - data charts
These are collapsible charts for the Particle effects for papillon breedables in second life
Move the slider at the bottom of this chart to see more information
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AOE= AREA OF EFFECT (this will with in meters)
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UNK = unknown (not known)
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Different type of effects
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Ascending -Particles start at the bottom then trickle upwards (symphony effect)
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Descending - particles start at the top and trickle down (sparkles effect)
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Poofing - Particles start in the center then disappear for a timed amount (bats effect)
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Central- particles start in the center (aura effect)
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orbital- this effect starts from the center of the breedable (where the scripts are at) and will poof off in multiple directions. Some of these appear to have a spinning behavior on them as well.
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Pulsating- Particles that start in the center then move the particle quickly (nova effect)
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Multi-effect - particles that have more than 1 particle emitting from it (rockstar effect)
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Hovering-these particles are normally only Tintable and their behavior is that they linger over the top of the breedable-towards the center, then poof very strongly and linger for a long while, then proceed to face away slowly.
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Multiple- this will be many different textures in 1 particle. this will also have deferent type of behavior along with it (i.e.: poofer, ascending, descending etc.) along with it.
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Tintable- these will also be many different textures but will be colorable to the RGB of the breedable itself. this will also be in every poofer type mentioned above.
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non tinted- These will be specific texture(s) for the particle(s) itself and will be multi colored/multi textured and cannot be tinted with a color. its hardwired that way. also be in every poofer type mentioned above.
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click here to go back to the effects page that shows the particle effect photo gallery