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Effects (particle effects) - data charts

These are collapsible charts for the Particle effects for papillon breedables in second life

Move the slider  at the bottom of this chart to see more information

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AOE= AREA OF EFFECT (this will with in meters)

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UNK = unknown (not known)

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Different type of effects

  • Ascending -Particles start at the bottom then trickle upwards (symphony effect)

  • Descending - particles start at the top and trickle down (sparkles effect)

  • Poofing - Particles start in the center then disappear for a timed amount (bats effect)

  • Central- particles start in the center (aura effect)

  • orbital- this effect starts from the center of the breedable (where the scripts are at) and will poof off in multiple directions. Some of these appear to have a spinning behavior on them as well.

  • Pulsating- Particles that start in the center then move the particle quickly (nova effect)

  • Multi-effect - particles that have more than 1 particle emitting from it (rockstar effect)

  • Hovering-these particles are normally only Tintable and their behavior is that they linger over the top of the breedable-towards the center, then poof very strongly and linger for a long while, then proceed to face away slowly.

  • Multiple- this will be many different textures in 1 particle. this will also have deferent type of behavior along with it (i.e.: poofer, ascending, descending etc.) along with it.

  • Tintable- these will also be many different textures but will be colorable to the RGB of the breedable itself. this will also be in every poofer type mentioned above.

  • non tinted- These will be specific texture(s) for the particle(s) itself and will be multi colored/multi textured and cannot be tinted with a color. its hardwired that way. also be in every poofer type mentioned above.

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click here   to go back to the effects page that shows the particle effect photo gallery

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